Description
Deus Ex is a game of mystery, story, and freedom set in a world in which everyconspiracy theory is true. From the Illuminati to the Knights Templar to
even the Rosicrucians, the world of Deus Ex is a place about which
Robert Anton Wilson has written. It's a place where Fox Mulder would be
right at home, and it's safe to say that we're all happy he isn't. Deus
Ex is an exclusively single-player first-person game. You play the role
of Agent J.C. Denton, a biomechanically enhanced and upgradeable
operative of UNATCO, a peacekeeping force.
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After just your first day on the job you find that things are not quite right at UNATCO and defect to the resistance.
I wouldn't dare reveal too much of the plot, but the central issue
involves a man-made nanovirus, the "Gray Death," the cure, Ambrosia, and
some FEMA hijinks straight out of the X-Files movie.
The
game is designed primarily with the principals of choice and cause
& effect in mind. You are able to choose which skills and
augmentations (special abilities) to specialize and advance in as the
game goes on. Do you want to be a shadowy, sneaking sniper who hacks
computers and disables security systems?
Do you want to be the quiet thief who picks locks and slips in the back
way? Do you want to be Arnold and face the oncoming rush head on with a
rocket launcher and a "born to kill" attitude? You can make Denton
whatever you want him to be, and the game is set up so that whatever
path or paths you choose, there will always be a way most suited to your
talents.
While the story is complicated, deep, and also adhered to the cause & effect principle - you only encounter plot points or conversations that
you 'choose' to run into, and the game never refers to something that
you didn't encounter but will to things that you did, even if they are
off the beaten path - it's curiously devoid of humanity. Your brother
gets killed and you shrug and say something in your usual deadpan. This
is somewhat understandable; since you are half-machine, the human in you
can't even come out at key points. Still, it's disconcerting.
As
good as the gameplay is, there is never any meaty feeling of danger
that usually makes this sort of game fun. In System Shock you were made
to feel as a confused, manipulated, terrified human, but in Deus Ex you
are an impassive machine. Who cares if The Terminator gets
it? There's always a replacement model. Who cares if the world gets the
"Gray Death?" They seem like a bunch of sneaky bastards anyway.
Finally, there just isn't a villain as hellishly evil as System Shock's
SHODAN to give you something concrete to oppose.
Download | 385 MB
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